Computing

Computing in the Early Years (EYFS)

Computing (previously referred to as ‘Technology’) is no longer a separate Early Learning Goal. Instead, computing-related knowledge and skills are embedded across all areas of learning within the EYFS.

Nursery

Children begin to develop early computing foundations through:

  • Learning and remembering simple rules (PSED)
  • Matching physical skills to tasks and activities (Physical Development)
  • Exploring how things work (Understanding the World)

Reception

Children continue strengthening these foundations by:

  • Building resilience and perseverance when faced with challenge (PSED)
  • Understanding factors that support health and wellbeing, including sensible screen time (PSED)
  • Developing fine motor control for safe and confident tool use (Physical Development)
  • Exploring and refining creative effects using a variety of media (Expressive Arts & Design)

Links to Early Learning Goals

Relevant ELG elements include:

  • Willingness to try new activities
  • Independence, resilience, and perseverance
  • Understanding and following rules, and recognising right from wrong

These early experiences prepare pupils for the Computing curriculum in Key Stage 1.

Computing in KS1 and KS2

Our Computing curriculum is built around six key areas:

  1. Computer Science: Coding and computational thinking
  2. IT: Media
  3. IT: Creativity
  4. IT: Data
  5. Computer Networks
  6. Digital Literacy (embedded throughout all units)

Computing Curriculum Road Map: Reception – Year 6

Online Safety

Skills Progression (EYFS–Year 6)

  • Early Years: basic algorithms, sequencing, exploring technology safely
  • KS1: coding with BeeBots, simple programs, digital creation, data handling
  • Lower KS2: Scratch/ScratchJr, Micro:Bit, digital art, data collection and analysis
  • Upper KS2: advanced coding (Swift Playground), variables, loops, conditional code, collaborative digital projects, 3D modelling

E-Safety and Digital Literacy

E-safety is a core element of our Computing curriculum and is taught explicitly in all year groups. Our approach ensures full coverage of the Education for a Connected World (2020) framework, with any objectives not addressed in Computing reinforced through PSHE. Our aim is to equip pupils with the knowledge, skills and behaviours they need to navigate the online world safely, responsibly and confidently, preparing them for life in a rapidly changing 21st-century digital world.

We follow the six Digital Literacy strands recommended by the National Centre for Computing Education (NCCE):

  • Use of devices and applications
  • Handling and storing data and information
  • Designing, creating and editing digital content
  • Communicating using technology
  • Online safety
  • Moral and ethical behaviour relating to technology

Online Safety – Supporting Parents and Carers

In today’s digital world, helping children stay safe online is an essential part of their learning and development. At St Mary’s, we aim to equip pupils with the knowledge and skills they need to navigate the online world safely, responsibly, and confidently.

There are many trusted resources available for parents and carers to support children at home. Below is a comprehensive list:

Key Online Safety Resources

National Guidance and Advice


Additional Trusted Resources

Ofcom: Children and Parents – Media Use